Virtual reality, also known as immersive multimedia or computer-simulated reality, is a make-believe environment based on the real world or a fictional world. A person who uses this media is allowed to interact in a certain world in which a person’s senses including sight, touch, hearing, and smell are stimulated to create sensory experiences. This technology continues to grow because of different experiences that it brings to a user without the expense of convenience. It also takes advantage of people’s constant need to feel awed and stimulated in new and different ways.
3D cinema is perhaps the most accessible virtual reality technology that people could get their hands on. Other than that, we often see the use of virtual realities in the science-fiction (sci-fi) genre. In some films and TV shows, virtual realities are used in distant future settings like the movie “Avatar,” or plots that feature spies and government intelligence like “Mission Impossible.”
Many people, however, do not realize that the use of virtual realities is actually happening around us. In fact, virtual realities are making their way into different fields other than entertainment and military. Many IT companies are working on their own virtual reality technologies to avoid being left behind.
There are a variety of ways people could experience virtual reality. People could enjoy through their computer screens or through High Definition Virtual Reality (HDVR) special stereoscopic displays. Stereoscopic displays allow creation and enhancement of depth perception, the visual ability of humans to perceive the world in three dimensons (3D), also referred to as depth sensation when it comes to animals. Stereoscopic displays have additional features that make it possible for users to enjoy real-life sounds through earphones or speakers.
Other devices that are more advanced now have an ability to send tactile information which is technically referred to as force feedback. Force feedback uses haptic communication that is transmitted from a device to the user by applying forces, vibrations, or motions. This ability enhances virtual experiences in medical, gaming, and military applications. Aside from experiencing lifelike environments, people who are in different places may also communicate with each other through “telepresence” and “telexistence.” Telepresence gives an illusion that a person is physically present in a communication event. In contrast, telexistence gives an illusion that a person is in a different place.
Besides the popularity of virtual reality in military and entertainment, many people see its usefulness in education and training because of the benefits it could bring to diverse learners. Although it is not a change that is widely welcomed, many people see the future of education alongside the evolution of virtual reality.
There is also little doubt that even common people would be able to have access to the various forms of virtual realities in the near future. Many people, especially techie ones, look forward to this breakthrough in technology.
Virtual reality, also known as immersive multimedia or computer-simulated reality, is a make-believe environment based on the real world or a fictional world. A person who uses this media is allowed to interact in a certain world in which a person’s senses including sight, touch, hearing, and smell are stimulated to create sensory experiences. This technology continues to grow because of different experiences that it brings to a user without the expense of convenience. It also takes advantage of people’s constant need to feel awed and stimulated in new and different ways.
실감 미디어 또는 컴퓨터 시뮬레이션 현실로도 알려진 가상 현실은 실제 세상 또는 가상적 세상에 바탕을 둔 환상의 환경이다. 이 미디어를 사용하는 사람은 감각의 경험들을 만들어내기 위해 시각, 촉각, 청각, 그리고 후각을 포함한 사람의 감각들이 자극되는 특정 세상에서 상호작용을 하도록 허용된다. 이 기술은 편리성을 해치지 않고 사용자에게 가져다 주는 다양한 경험을 때문에 계속해서 성장한다. 그것은 또한 사람들이 새롭고 다양한 방법들로 자극을 받고 경외감을 느껴야 하는 필요성을 이용한다.
3D cinema is perhaps the most accessible virtual reality technology that people could get their hands on. Other than that, we often see the use of virtual realities in the science-fiction (sci-fi) genre. In some films and TV shows, virtual realities are used in distant future settings like the movie “Avatar,” or plots that feature spies and government intelligence like “Mission Impossible.”
3D 영화는 아마도 사람들이 가장 잘 접할 수 있는 가상 현실 기술일 것이다. 그것 이외에, 우리는 공상 과학(sci-fi) 장르에서 가상 현실을 종종 본다. 몇몇 영화들과 TV 쇼들에서, 가상 현실은 영화 아바타와 같이 먼 미래 배경 또는 미션 임퍼서블 같은 스파이들과 정보 기관을 다루는 이야기들에 사용된다.
Many people, however, do not realize that the use of virtual realities is actually happening around us. In fact, virtual realities are making their way into different fields other than entertainment and military. Many IT companies are working on their own virtual reality technologies to avoid being left behind.
하지만, 많은 사람들은 가상 현실을 사용하는 것은 우리 주변에서 실제 일어나고 있다는 것을 깨닫지 못한다. 사실, 가상 현실은 엔터테인먼트와 군사 이외의 다른 분야들로 진출하고 있다. 많은 IT 기업들이 뒤쳐지는 것을 피하기 위해 그들의 가상 현실 기술에 힘을 쏟고 있다.
There are a variety of ways people could experience virtual reality. People could enjoy through their computer screens or through High Definition Virtual Reality (HDVR) special stereoscopic displays. Stereoscopic displays allow creation and enhancement of depth perception, the visual ability of humans to perceive the world in three dimensons (3D), also referred to as depth sensation when it comes to animals. Stereoscopic displays have additional features that make it possible for users to enjoy real-life sounds through earphones or speakers.
사람들이 가상현실을 경험할 수 있는 다양한 방법들이 있다. 사람들은 컴퓨터 스크린 또는 고화질가상현실(HDVR) 특수 입체 디스플레이를 통해서 즐길 수 있다. 입체 디스플레이는 인간이 세상을 3차원(3D)로 인식하는 시각적 능력인 깊이 지각과 동물들의 경우 깊이 감각의 생성과 증대를 가능하게 해준다. 입체 디스플레이는 사용자들이 이어폰 또는 스피커를 통해 실제와 같은 소리를 즐길 수 있도록 해주는 추가적인 기능들을 가지고 있다.
Other devices that are more advanced now have an ability to send tactile information which is technically referred to as force feedback. Force feedback uses haptic communication that is transmitted from a device to the user by applying forces, vibrations, or motions. This ability enhances virtual experiences in medical, gaming, and military applications. Aside from experiencing lifelike environments, people who are in different places may also communicate with each other through “telepresence” and “telexistence.” Telepresence gives an illusion that a person is physically present in a communication event. In contrast, telexistence gives an illusion that a person is in a different place.
더 발달된 다른 기기들은 기술적인 측면에서 포스 피드백으로 알려진 촉각 정보를 전송하는 능력을 가지고 있다. 포스 피드백은 힘, 진동이나 움직임들을 적용함으로써 기기로부터 사용자에게 전송되는 촉각 커뮤니케이션을 사용한다. 이 능력은 의료, 게임, 그리고 군사적 적용에서의 가상 경험들을 향상시킨다. 실제와 같은 환경을 경험하는 것 이외에, 다른 장소들에 있는 사람들은 “텔레프레즌스”와 “텔레이그지스턴스”를 통해 서로 통신을 할 수 있다. 텔레프레즌스는 사람이 통신을 할 때 실제 있다는 환상을 준다. 반면, 텔레이그지스턴스는 사람이 다른 장소에 있다는 환상을 준다.
Besides the popularity of virtual reality in military and entertainment, many people see its usefulness in education and training because of the benefits it could bring to diverse learners. Although it is not a change that is widely welcomed, many people see the future of education alongside the evolution of virtual reality.
군사와 엔터테인먼트에서 가상현실의 인기 이외에도, 많은 사람들은 다양한 배우는 사람들에게 가져다 줄 수 있는 혜택들 때문에 교육과 훈련에 있어서 유용성을 발견한다. 비록 그것이 널리 환영 받는 변화는 아니지만, 많은 사람들은 교육의 미래를 가상 현실의 진화와 함께 본다.
There is also little doubt that even common people would be able to have access to the various forms of virtual realities in the near future. Many people, especially techie ones, look forward to this breakthrough in technology.
심지어 일반 사람들도 다양한 형태의 가상현실에 대한 접근이 가능할 것이라는데 이견이 거의 없다. 많은 사람들, 특히 기술 애호가들은 이 기술에 있어서 돌파구를 기대한다.
Grammar Tips
1. 3D cinema is perhaps the most accessible virtual reality technology that people could get their hands on.
- the phrase “get one’s hands on” is an idiom that means
a. to find
For example: I couldn’t get my hands on my car keys. Have you seen them?
b. have access to
For example: I couldn’t get my hands on a rare herbal medicine. c. lay hands on
For example: I couldn’t get my hands on my phone during meetings.
2. In fact, virtual realities are making their way into different fields other than entertainment and military.
- “Into” is a preposition that is often misused and confused with “in” or “onto”.
- It has several specific meanings and uses:
a. Inside – toward the inside or middle of something and about to be contained, surrounded, or enclosed by it
For example: Pour some water into the bottle.
b. Change – change from one condition to another
For example: Chop the potatoes into small wedges. c. Movement – two things coming together by force
For example: They bumped into each other at the market today.
d. Division
e. Connected with – connected with or involved in a condition or activity.
For example: I don’t wat to get into an argument with you.
f. Interested
For example: She is into music and ballet.
3. Although it is not a change that is widely welcomed, many people see the future of education alongside the evolution of virtual reality.
- The word “alongside” is a preposition and an adverb which means “next to” or “together with”.
For example: I worked alongside him for many weeks. (adverb)
Pandas love to stay alongside hills. (adverb)
Her daughter is alongside of her when he accident happened.
A New Reality
Virtual reality, also known as immersive multimedia or computer-simulated reality, is a make-believe environment based on the real world or a fictional world. A person who uses this media is allowed to interact in a certain world in which a person’s senses including sight, touch, hearing, and smell are stimulated to create sensory experiences. This technology continues to grow because of different experiences that it brings to a user without the expense of convenience. It also takes advantage of people’s constant need to feel awed and stimulated in new and different ways.
3D cinema is perhaps the most accessible virtual reality technology that people could get their hands on. Other than that, we often see the use of virtual realities in the science-fiction (sci-fi) genre. In some films and TV shows, virtual realities are used in distant future settings like the movie “Avatar,” or plots that feature spies and government intelligence like “Mission Impossible.”
Many people, however, do not realize that the use of virtual realities is actually happening around us. In fact, virtual realities are making their way into different fields other than entertainment and military. Many IT companies are working on their own virtual reality technologies to avoid being left behind.
There are a variety of ways people could experience virtual reality. People could enjoy through their computer screens or through High Definition Virtual Reality (HDVR) special stereoscopic displays. Stereoscopic displays allow creation and enhancement of depth perception, the visual ability of humans to perceive the world in three dimensons (3D), also referred to as depth sensation when it comes to animals. Stereoscopic displays have additional features that make it possible for users to enjoy real-life sounds through earphones or speakers.
Other devices that are more advanced now have an ability to send tactile information which is technically referred to as force feedback. Force feedback uses haptic communication that is transmitted from a device to the user by applying forces, vibrations, or motions. This ability enhances virtual experiences in medical, gaming, and military applications. Aside from experiencing lifelike environments, people who are in different places may also communicate with each other through “telepresence” and “telexistence.” Telepresence gives an illusion that a person is physically present in a communication event. In contrast, telexistence gives an illusion that a person is in a different place.
Besides the popularity of virtual reality in military and entertainment, many people see its usefulness in education and training because of the benefits it could bring to diverse learners. Although it is not a change that is widely welcomed, many people see the future of education alongside the evolution of virtual reality.
There is also little doubt that even common people would be able to have access to the various forms of virtual realities in the near future. Many people, especially techie ones, look forward to this breakthrough in technology.