Most argument cited take issue with the positive in-game rewards children receive for the repetition of violent or negative behaviours, which many fear will encourage them to deal with emotional turmoil by repeating such antisocial behaviours in the real world.
여기서 will encourage의 주어가 뭔가요? 그리고 전체 문장구조가 잘 이해가 안 되네요~



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